Kotodama: The 7 Mysteries of Fujisawa/Puzzle

Kotodama: The 7 Mysteries of Fujisawa includes puzzle stages. This page lists some information about it.

Overview
The puzzle is the three in a row game. In short, main idea of the game is to clear Panels by connecting three matching Panels either horizontally or vertically. Each time you clear Panels, you fill Happy Meter. You'll win when you fill Happy Meter completely.

Panels
Panels come in five different Attributes namely Fire, Tears, Love, Greed and Peace. Each character has his/her favorite attribute. Obstacle Panels can't be moved, but they're cleared when you clear any adjacent Panels.

Also, if you obtained an SP Word of Target, Obstacle Panels will be changed to SP Panels during Kotodama. When cleared, SP Panels fill Happy Meter much faster than usual panels. SP Word is different for different Targets.

Challenges
When you clear panels, the Challenge Gauge fills, which increases the Challenge Count. You can issue a Challenge by spending one Challenge Count to increase your number of Moves.

If you fail a challenge, your Target will launch a Hindrance Attack, which is different for different characters.

Special Panels
If you clear a bunch of Panels in a combo, a random Special Panel will appear.