Kotodama: The 7 Mysteries of Fujisawa includes puzzle stages. This page lists some information about it.
Overview
The puzzle is the three in a row game. In short, main idea of the game is to clear Panels by connecting three matching Panels either horizontally or vertically. Each time you clear Panels, you fill Happy Meter. You'll win when you fill Happy Meter completely.
Panels
Panels come in five different Attributes. Each character has his/her favorite attribute. Obstacle Panels can't be moved, but they're cleared when you clear any adjacent Panels.
Character | Favourite Attribute |
---|---|
Nanami | "Fire" |
Honoka | "Water" |
Shuji | "Pride" |
Yukino | "Romance" |
Wakaba | "Pride" |
Chinatsu | "Earth" |
Challenges
When you clear panels, the Challenge Gauge fills, which increases the Challenge Count. You can issue a Challenge by spending one Challenge Count to increase your number of Moves.
Name | % of success | Recovers |
---|---|---|
"Ball" | 90% | 1 move |
Feather | 60% | 2 moves |
Electricity | 40% | 3 moves |
Ice | 30% | 5 moves |
If you fail a challenge, your Target will launch a Hindrance Attack, which is different for different characters.
Special Panels
If you clear a bunch of Panels in a combo, a random Special Panel will appear.
Type | Description |
---|---|
Bomb | Clears all panels horizontally and vertically adjacent to its location. |
Count Lock | Prevents number of moves from decreasing for three moves. |
Power | Increases Kotodama damage. |
Roulette | Clears all Panels of a randomly selected Attribute. |